D. Michael Paul
D. Michael Paul
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    • Demo Reel
    • Resume
    • Gallery
      • Animation
      • Graphic Design
      • Concept & Pre-Production
      • Anatomy Studies
    • About
    • Contact
  • Demo Reel
  • Resume
  • Gallery
    • Animation
    • Graphic Design
    • Concept & Pre-Production
    • Anatomy Studies
  • About
  • Contact

Concept & Pre-Production

Work involving concepts to develop projects and storyboards, character designs, and project asset designs

For extensive looks at all projects and more, please visit https://www.artstation.com/mpaul2102

I Didn't Eat It: Storyboards

    Video Game Protagonist

    Character Sheet for a Developed Protagonist

    Antagonist Character Sheet

    Antagonist Color Variation

    Weapons Concept

    Hook Swords

    Lightweight hook swords with heavier wooden and gold accented handles; perfect for throwing opponents off balance keeping a safe distance

    Sai

    Thin -bladed twin sai; perfect for close-combat and defense

    Electric Bow Staff/Batons

    Bow staff that can unlock into batons with electrified tips for stun effects; great in maintaining range, and good stun tactics for close-quartered combat

    Combat Knife

    Standard combat knife

    Padded Glove

    Dark grey glove with hardened metal knuckle guards; designed to deliver substantial damage

    Environment & UI Elements

    Pause Menu UI

    Menu Interface design concept

    Training Grounds

    Training room with viewing space and weapons rack

    Fire Effects

    Fire effects developed in after effects for scene composition

    Character Concept Work

    Final Design

    Developed with co-artists in project team

    Initial concept

    Concept sheet for character in group animation

    Initial concept developed

    Further development on initial concept design

    Storyboard: Not Yet

    1/2

    Concept Work: Seraphic Peace

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